The Seven Planes
A Multiplanar Empire Awaits
Seven worlds. Seven histories. Seven wars already in progress when you arrive. Scroll down to see what awaits you on each plane.

Aurelith
The Golden Plane
The ancient seat of civilization — where the first spells were inscribed in gold and the first empires rose from dust. Scholar-kings rule from towering arcane academies, hoarding the oldest tomes in existence. Aurelith's endless plains yield the rarest spell components, but political intrigue runs as deep as its gold seams.

Noctharion
The Shadow Plane
A world of eternal twilight pulsing with wild, untamed sorcery. Shadow-lords command undead legions from labyrinthine cities carved deep beneath a sky that never turns to day. Those who master Noctharion's darkness raise armies the living cannot oppose.

Verdantis
The Primal Plane
An endless primordial forest where nature itself wages war. Elven war-druids ride apex predators into battle while ancient nature spirits broker dominion with any faction bold enough to treat with them. The land is alive — and it has opinions.

Infernyx
The Dual-Fire Plane
A plane split between volcanic chaos and iron order — fire elementals and demon princes rule the ashen wastelands, while Archdevils govern iron cities from lakeside fortresses of frozen flame. Infernyx commands two magic schools: Magma for raw destruction and Pact/Binding for those who trade in souls.

Aethermist
The Storm Plane
Storms and floating islands where cloud-riders and storm-weavers dominate the skies. Its aerial highways connect all seven planes — making Aethermist the most strategically vital prize in the multiverse. Control the sky and you control the war.

Abyssal
The Demon Realm
Endless chasms of living darkness where demon-princes war across architecture built from flesh and bone. Chaos magic flows raw and unfiltered — those who wield it gain unimaginable power, but the Abyss always takes its price in kind.

Ethereal
The Spirit Plane
A shimmering realm between realms — where the spirits of the mighty slain still walk and ancient entities observe the war from outside time. Those who commune with its denizens gain prophecy, bound spirits, and echoes of lost civilizations.
Key Features
Built for Legends
From noble humans to deep sea serpent-kin — choose your people and shape their destiny.
Ancient wyverns, elemental wyrms, and planar leviathans — some serve, some conquer.
Eight schools of magic across ten tiers — from cantrips to reality-shattering incantations.
Inscribe permanent runes on your cities and cast world-altering rituals that reshape the planes.
Command fleets across inter-planar seas — blockade ports, ferry armies, unleash sea monsters.
Raise siege towers, rain catapult fire, and breach the walls of legendary fortresses.
Development · In Progress
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